A short novel by Jackie Keswick
It sounds like the stupidest idea in the history of stupid ideas. Detective Inspector Josh Ingram wants to find a deadly medieval locket and through it, a murderer. So why does his boss decide to team him up with Matisse Vervein, a pop idol many consider just a pretty face… and expect the two of them to hunt down an art thief?
Marissa Godwin, Matisse’s no-nonsense manager, isn’t stupid. Neither is her brother-in-law, Detective Superintendent Tim Montgomery. Each is looking out for a lonely man on the verge of quitting what he does best, and both believe that their charges would make a great team.
The attraction sizzling between Josh and Matisse is hard to miss, but there’s plenty of resentment, too. Focussed on pushing Josh and Matisse towards each other, Marissa and Tim haven’t imagined the kind of trouble a music star and a detective can find when they ditch their prejudices and accept that the attraction between them is mutual. Or how far each is prepared to go to prove it to the other.
A feel-good, mm action adventure romance set in England and Scotland, featuring a reluctant pop star who’s not out, a detective trying his hand at being a bodyguard, plenty of adventure, and a happy ending.
A short story by Mollie Hunt
Morningstar is a cat with a special gift. He is a Dream Spinner, one who can weave the fabric of people’s dreams as they sleep. Morningstar’s talent is welcomed by the elderly residents of St. Joseph’s Care Facility until he is inadvertently swept into the nightmare world of a troubled woman. The distraught mind is a treacherous place; can Morningstar’s feline wit get him out alive?
A novel by Kevin J. Anderson
Gamearth: It was supposed to be just another Sunday night fantasy role-playing game for David, Tyrone, Scott, and Melanie. But after years of playing, the game had become so real that all their creations—humans, sorcerers, dragons, ogres, panther-folk, cyclops—now had existences of their own. And when the four outside players decide to end their game, the characters inside the world of Gamearth—warriors, scholars, and the few remaining wielders of magic—band together to keep their land from vanishing. Now they must embark on a desperate quest for their own magic—magic that can twist the Rules enough to save them all from the evil that the players created to destroy their entire world